Oosterschelderking model to improve the default scenery!
This scenery combines 3 models from the 3D Warehouse all made by NvdK:
- Oosterscheldekering, Zeeland (3D Warehouse)
- Oosterscheldekering, Zeeland (Noord) (3D Warehouse)
- Oosterscheldekering, Zeeland (Zuid) (3D Warehouse)
I've added lighting to the buildings to make it stand out at night and have also made sure to include the roads as actual roads which means you can land on the kering and AI cars will drive over it as well (although not very straight). This model currently does not include any LOD models, since the models themselves are quite light already. Once again, these models were made by NvdK on the 3D Warehouse and all of the rights go to them.
Very nice model, great work!
11 months ago
Flak
Man!! Your work is great. Downloaded a few and they are awesome. Would Like to help you. I live in Eindhoven And you?
1 years ago
partnair
This is marvellous ! DANK U WEL !
(Now I'm only missing the WW2 tank on the dyke of Westkapelle...)
3 years ago
Groschenbuegel
3 years ago
gridiman
4 years ago
johnsirach
Curious however about what the coming World-updates from Asobo will do to these landmark mods. Hope they don't ruin it.
4 years ago
ConVair880
4 years ago
Rover737
The barrier is open, nice! Now, getting rid of the cars driving below 😉 but that is probably a MSFS2020 problem.
I hope to master the process with Blender etc. one day (stuck at the injection part now), then I would add the churchtower in Zierikzee, the tower of the former church of the abandoned village of Koudekerke, and on Walcheren the watertower in Domburg 😉
Keep up the good work!
4 years ago
4 years ago
R1NS3
Bertp01
4 years ago
simbanl
4 years ago
Geraldar98
4 years ago
Flyingdutchie
4 years ago
PHMAC